Gardner

See also: {} {} {} {Piaget} {} {Montessori} {Skinner} {} {} {}

Gardner

Note: "GMIT's" will be used to refer to "Gardner's Multiple-Intellegences Theories". On this page: {Intro} {Gardner - A Redux} {} {} {} {Gardner via EduScapes} {} {} {} {Links}

Intro

The List

Verbal-Linguistic Logical/Mathematical Visual/Spatial Bodily/Kinesthetic Musical/Rhythmic Intrapersonal Interpersonal Naturalist Existentialist

Gardner - A Redux

Gardner via EduScapes

via: http://eduscapes.com/tap/topic68.htm accessed: 2008.04.29 @ 11:32 PCT +10GMT Verbal-Linguistic Logical/Mathematical Visual/Spatial Bodily/Kinesthetic Musical/Rhythmic Intrapersonal Interpersonal Naturalist Existentialist

Verbal-Linguistic

Tech and GMIT's - Verbal/Linguistic These "word smart" people learn best through language including speaking, writing, reading, and listening. They are able to verbally or in writing explain, convince, and express themselves. They enjoy writing and creating with words. They would also enjoy e-books, interactive books on CD-ROM, and other text-based software. Roles: They enjoy being the secretary, taking notes, and using the word processor. They would enjoy organizing the group's text and putting the project together. They enjoy the researching, listening, reading, and writing aspects of a research project. 1 Technology Tools 2 Web development tools - sharing a poem, myth, legend, news article 3 PDF files 4 Word processing (Word, Appleworks) - writing, rewriting, process writing 5 Brainstorming, listing, review terms, writing definitions, listing ideas 6 Writing a video script 7 Voice annotation in word processing 8 Using comments in word processing 9 Desktop publishing (Publisher, Pagemaker) - the text aspect, bookmaking 10 Desktop presentation (PowerPoint, Astound) - the text organization aspect 11 Story-creation software (poems, essays, letters) 12 Multimedia authoring (HyperStudio) - the text aspects 13 Audio recorders and digitizers - recording oral histories and interviews 14 Video recording - text aspect 15 storytelling, news program, interview, scripting, choral reading, retelling, 16 speaking, debating, dramatizing 17 Email 18 Discussion lists and forums - discussing, debating 19 Social networks 20 Chats 21 Reading and interpreting web information 22 Electronic reference tools - encyclopedia, dictionaries 23 CD-ROM Interactive books on CD, e-books, and text-based software

Logical/Mathematical

Tech and GMIT's - Logical/Mathematical These "number smart" people learn best through numbers, reasoning, and problem solving. They are able to create and manipulate visuals and create mental pictures from many perspectives. They like to weigh, measure, calculate, and organize data. Give students opportunities to create or manipulate data they find on the Internet. Provide them with a video camera to record their scientific experiment. Get them to use other intelligences in their sharing of data such as making an analogy or debating an issue. Roles: They enjoy collecting data, conducting experiments, and solving problems. Creating spreadsheets, databases, charts, and other data organization and calculation projects would be their contribution to a group. They enjoy problem solving, measuring, sequencing, predicting, experimenting, classifying, and data collection aspects of a research project. 1 Technology Tools 2 Organizational tools (databases, calendars) 3 Calculation tools (spreadsheets) 4 Online calculation tools and utilities 5 Scientific equipment (probes) 6 Science and math software 7 Spreadsheets 8 Statistics 9 Graphing calculators and software 10 Multimedia authoring (HyperStudio) - show results, animate 11 Videotape - experiments, demonstrations, data gathering 12 Animation - demonstrate an experiment 13 Desktop presentation (PowerPoint) - show results 14 Online data collection 15 Problem solving software 16 Webquests 17 Computer-aided design - for problem solving 18 Strategy, logic, and critical thinking software

Visual/Spatial

Tech and GMIT's - Visual/Spatial These "picture smart" people learn best visually and tend to organize their thinking spatially. They like to think and create pictures. They are also drawn to information that is presented in a visual form. Encourage students to combine visual elements such as editing photographs or enhancing line drawings. Encourage them to add other intelligences such as written or oral descriptions or discussions. Ask them to make visual metaphors and stories. Roles: They would enjoy illustrating the project, identifying the visuals, color-coding the presentation, and creating the storyboard for the project. They enjoy identifying project visuals and visualizing aspects of a research project. 1 Technology Tools 2 Photo sharing websites 3 Comics and Sequential art 4 CAD - Computer-Aided Design 5 Animation software 6 Puzzle building tools 7 Draw programs - Illustrator, CorelDraw 8 Paint programs - Photoshop, Paint, KidPix, AppleWorks 9 Timeline making - Tom Snyder's Timeliner 10 Imaging software - Fireworks 11 Desktop publishing (Publisher, Pagemaker) - layout aspect 12 Desktop presentation (PowerPoint, Astound) - visual layout aspect 13 Computer-generated charts, graphs, and tables (Graph Action; Graph Club) 14 Spreadsheets for charts and graphs 15 Web development tools 16 Digital drawing pads 17 3D and morphing software 18 Multimedia authoring (HyperStudio) 19 Map making tools (Tom Snyder's Mapmaker) 20 Video conferencing 21 Scrapbooking, photo albums, and slide shows: oral history projects 22 Visual information materials: photographs, clipart, charts, graphs, tables 23 Color-code projects and ideas 24 Match pictures to vocabulary words 25 Websites with visual organizers or use color 26 Visual Artwork 27 Computer-generated Board Games 28 Scanner 29 Digital Camera 30 Concept Mapping Tools and Diagrams (Inspiration & Kidspiration)

Bodily/Kinesthetic

Tech and GMIT's - Bodily/Kinesthetic These "body smart" people learn best through physical activity such as dance, hands-on tasks, constructing models, and any kind of movement. They are able to manipulate and control objects, as well as express their ideas through movement. Give these students a video camera and let them record their movement such as a wood working activity or a skit. Add other intelligences such as taking still pictures and writing about the steps in the process. Roles: They like to create and move around. Get them involved with gathering and organizing physical materials, keyboarding, acting out roles, or manipulating objects. They would like to run the camera, operate the mouse, or take the pictures. 1 Technology Tools 2 Keyboarding, mouse, joystick, and other devices for movement 3 Scientific probes and microscopes 4 Video production - skits, dances, sports, role playing, demonstrations 5 Animation - Macromedia Flash 6 Claymation - sequence of movement 7 Handheld Palms and Alphasmart - you can carry them everywhere 8 Virtual Field Trip - using and creating 9 Lego Logo and Robotics - other construction kit projects 10 Digital still and video cameras - skits, plays, role playing, demonstrations 11 Virtual worlds

Musical/Rhythmic

Tech and GMIT's - Musical/Rhythmic These "music smart" people learn best through sounds including listening and making sounds such as songs, rhythms, patterns, and other types of auditory expression. They are able to use inductive and deductive reasoning and identify relationships in data. Provide students with audio and video recorders to capture their musical expressions. Ask them to choose appropriate music to go with a slide show, artwork, or poem. Create and record hand-made instruments. Add other intelligences such as drawing patterns of music or writing about music and sounds. Roles: They like to choose and compose music for multimedia presentations. They like to see and hear patterns, so they may be good at sequencing a presentation. They are good listeners, so ask them to look for things that might be missing after watching a videotape. 1 Technology Tools 2 Video and audio recorders - digitize singing, musical instruments 3 Sound and music files 4 Music clips 5 Music generation software 6 Animation - Macromedia Flash 7 Music composition software 8 DVDs and CD-audios 9 Interactive books with audio elements 10 Audio notation in word processors 11 Music sharing sites

Intrapersonal

Tech and GMIT's - Intrapersonal These "self smart" people learn best through metacognitive practices such as getting in touch with their feelings and self motivation. They are able to concentrate and be mindful. Provide tools to help students "think about their thinking" through writing, diagraming, or recording ideas. Roles: They are good at setting and pursuing goals and assessing work. They are good at working independently toward a group goal. 1 Technology Tools 2 Computer-based journaling 3 Concept maps (Inspiration and Kidspiration) - idea webs 4 Problem solving software - self paced software 5 Internet research - self paced 6 Word processing - brainstorming, diaries, journals 7 Video projects - record personal ideas 8 Multimedia portfolios 9 Blogs

Interpersonal

Tech and GMIT's - Interpersonal These "social smart" people learn best through interaction with other people through discussions, cooperative work, or social activities. They are able to create synergy in a room by being aware of the feelings and motives of others. Roles: They are good at rallying the group together and getting discussions going. They are good at teaching other members of the group and coordinating activities. In a group project, they are good at peer editing. 1 Technology Tools 2 Blogs 3 Email projects 4 Chat 5 Word processing - chain writing, group editing, peer writing, brainstorming 6 Listservs 7 Forums and discussions 8 Video and teleconferencing 9 Group decisions software - Tom Snyder's decision 10 Social networks 11 Webquests with collaborative elements 12 Video recording - sharing with others through skits, debates, role plays 13 Collaborative computer software or games 14 Group presentations (PowerPoint) 15 Telecommunications projects - Flat Stanley 16 Peer tutoring 17 Virtual worlds

Naturalist

Tech and GMIT's - Naturalist These "nature" people learn best through the interactions with the environment including outdoor activities, field trips, and involvement with plants and animals. They see the subtle meanings and patterns in nature and the world around them. They are able to adapt. Roles: They could enjoy field trips that involve observation and recording the world around them. Technology Tools Audio and video cameras - record natural world Digital cameras - record natural world, field trips Word processing - journaling, natural information Data organization and calculation (database, spreadsheet) - observations Desktop presentations (Powerpoint) - show tends and changes over time Use microscopes and probes - nature up close Geocaching - GPS

Existentialist

Existentialist A new intelligence is existentialist. These "wondering" people learn best through seeing the "big picture" of human existence by asking philosophical questions about the world. Technology tools include 1 email, 2 chat, 3 listservs, 4 teleconferencing, 5 and other interactive communication tools to help students address their questions.