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V/R Maquette Play
See also: -[V/R Self Portrait]-
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V/R Maquette Play
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{Paper Doll Play}
{Physical Handicaps}
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Paper Doll Play
Inspired by a post on www.MomsMontisorri.com site.
mirrored here: -[Body Puzzle]-
What about "visiting" some one else's dream?
This idea consists of three phases:
1. Draw a picture of a dream scape or fantasy place.
2. Draw a picture of yourself and then cut it out
(card stock would be good for this).
3. Invite other people to come visit your dream scape.
The children then "play" in the area with the
dream-scape's author as their guide.
I thought of this when confronted with the idea ofchildren
in wheel chairs (etc) and who wouldn't be able do the
full body drawing.... hmmm
1. Have each student draw out a dream as a landscape or such
of a dream or fantasy place. Don't forget props, etc.
Use a fairly large piece of paper and don't forget to
leave a space in the middle for visitors.
2. Draw themselves in a picture and then cut out the picture.
Card stock might be usefull for this so that they could
re-use the maquettes later on in similar kinds of play.
Also, this goes back to the art therapy idea of drawing
yourself in several different moods; eg, happy, sad,
lonely, over-joyed, etc. And so allowing the person to
non-verbally show how they feel in a V/R and (if so as
might happen) their mood changes (hopefully from sad/lonely
to happy/thoughtful/etc) they would then substitute THAT
maquette for them in the "play".
3. Then invite different people to their dream scape. And
people take a tour and then go from one to the other.
There is no reason that the group (esp in a hospital sitution
where they see the same kids, parents, staff, etc everyday
can't model the hospital itself, places where they go for
a visit - eg, the museum, zoo, etc. Also, remember that even
if they are sick-bound a vid of a place or vist made by the
teacher can be shown and the kids/adults can draw things
from it and then visit it virtually all without leaving
the hospital.
Physical Handicaps
One of the main problems (as i see it) for a physically
handicapped person is being able to actualise their
play. From the POV of robotics, there is no reason
that the same technology that goes into the use of
a keyboard couldn't go into an articulated maquette.
In this sense, the anthropomorphic representation
(or should i say an huminculuic? representation) of
the person should be able to express the things that
the handicapped person would be able to express if
they were physically able.
This should (at the very least) be able to express
how they are feeling; eg, the use of "smileys" in
email/blogs/etc. Further, the user should have an
array of forms that they can "put on" - much as
one might put on a hat to assume a certain manner
of being, etc.